DsTEAM / SCRIPT / IN TESTING

DsTEAM Advanced Dispatch

Coordinate emergency reports, field units and incident response in one clear FiveM console.

Coming soon
CategoryScript
FrameworkQBCore tested · ESX / Qbox / standalone adapters
ReleaseTesting in progress · price to be announced
Watch the trailer

Product preview. Purchasing will open after testing and payment setup.

SEE THE CONSOLE

Advanced Dispatch trailer

36-second development interface teaser with fictional scenario data. Gameplay footage is still being prepared.

ABOUT THIS ASSET

Coordinate every response.

VERSION 0.1.0 · IN TESTING Give police and emergency teams a shared view of their response. Receive civilian reports, attach units, set a GPS waypoint, track arrival and leave an operational history. FEATURES • 911 and medical reports, plus authorized officer panic alerts. • Incident queue with search, active calls, assigned calls and resolved calls. • Unit attachment, supervisor assignment and available / responding / on-scene statuses. • GPS waypoint action, world-coordinate overview and incident blips. • Operational notes and incident activity history. • Server-verified department and duty access, report limits and stale-update protection. COMPATIBILITY The core workflow has been tested with one real QBCore police character on a local FXServer. Qbox, ESX and standalone adapters are included; their real player sessions still need verification. Lua resource with an HTML/CSS/JavaScript NUI. No MLO is included. TESTING STATUS Live reporting, unit attachment, GPS confirmation, on-scene updates, saved notes and incident resolution passed. A game-obscuring background issue was fixed. Multiplayer synchronization, physical key bindings, audible alerts, shooting detection, off-duty revocation and measured performance still need release checks. BEFORE RELEASE Incidents are held in memory and clear when the resource restarts. The overview is a schematic grid, not a street map. Pricing and download availability will be announced when testing is complete. The trailer is a development interface teaser with fictional scenario data, not gameplay footage.

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